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Understanding Social-Cognitive-Norm Mechanisms Driving Disinformation Verification among Indonesian Young Adults on Social Media

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This research aimed to develop an integrated theoretical model to explain the factors influencing verification behavior regarding social media disinformation among young adults in Indonesia. The model combined the Stimulus–Organism–Response (SOR) framework with the Norm Activation Model (NAM) and the Social Identity Theory (SIT) to examine the collective effects of social, cognitive, and moral processes in shaping responsible information behavior. An online cross-sectional survey was conducted with 746 respondents, who actively used social networking sites to obtain and share information. The results showed that verification behavior was primarily driven by information skepticism and personal norms, emphasizing the importance of critical thinking and moral obligation for responsible engagement. In the Organism stage, awareness of fake information, perceived deception, and critical consumption enhanced moral sensitivity and analytical reasoning. At the social level, factors such as collective memory, parasocial interaction, and status-seeking were reported to be significant identity-based stimuli in shaping cognitive and moral responses, with gender found to moderate these effects. Thematic analysis suggested that most young adults verified information through cross-checking and peer consultation, but were influenced by social validation. Theoretically, this research contributed to disinformation research by framing verification as a cognitive-normative process rather than a reactive behavior. Different initiatives were recommended by educational institutions, governmental bodies, and community organizations to strengthen moral reasoning, digital literacy, and civic responsibility in combating disinformation.

Automated Rubric-Based Classification of Student Peer Code Review Feedback

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This study examines automated approaches for classifying student peer code review feedback in Bahasa Indonesia according to rubric-based code quality categories. The study used 2,281 student feedback items collected from peer code review activities in an introductory programming course. The dataset was annotated into seven labels and validated with strong inter-rater agreement. Three approaches were compared: classical machine learning, deep learning, and few-shot prompting using large language models. Random Forest with count vectorization produced the best performance with an F1-score of 0.9430, outperforming recurrent convolutional neural networks with FastText embeddings and few-shot prompting. The findings indicate that classical machine learning with token-based features can be an effective and interpretable baseline for supporting rubric alignment in peer code review tools, especially in computing education contexts using Bahasa Indonesia.

Leveraging Machine Learning in Student Peer Review: A Systematic Literature Review

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Our study examines how machine learning techniques are integrated into student peer review processes, focusing on the challenges that motivate their adoption and the methods used to address them. Using Kitchenham’s systematic literature review framework, 328 articles were screened, and 25 empirical studies on machine learning applications in student peer review were selected. The findings show that machine learning is mainly used to manage large volumes of reviews, support automated grading, and improve feedback quality. Common techniques include classification, prediction, ranking, and clustering, which help improve the fairness, efficiency, and objectivity of peer review. This study provides a rigorous synthesis of machine learning adoption in student peer review and highlights its potential to enhance assessment accuracy, support learning outcomes, and guide future research and broader implementation in educational contexts.

Factors Affecting Students Acceptance of Learning Simulation Tools in Computing Education Courses from Social, Technology, and Personal Trait Perspectives

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Published:

This study presents a theoretical model to explore the factors influencing students’ acceptance of simulation tools in computing education. These factors include social influences, technology-related aspects, and personal characteristics. The term simulation tools refers to systems that can replicate complex processes and situations, providing students with realistic, hands-on experiences without the risks or costs associated with physical setups. To validate the proposed model, 312 responses from university students were collected. A cross-sectional online survey was conducted, and the participants were selected through purposive sampling. The findings indicated that subjective norms have the most significant direct effect on students perceptions of usefulness, influencing their views on learning outcomes from using simulation tools in computing education courses. Additionally, social support and self-efficacy were also found to have significant effects. However, the impacts of fidelity and innovativeness were not supported. This study sets itself apart from previous research by using a comprehensive approach to explore the factors influencing student acceptance of simulation tools in computing education. Specifically, this research develops a theory based on the Technology Acceptance Model (TAM) and expands it by incorporating environmental factors and personal characteristics of students.

Factors Affecting Students Acceptance of Learning Simulation Tools in Computing Education Courses from Social, Technology, and Personal Trait Perspectives

2 minute read

Published:

This study presents a theoretical model to explore the factors influencing students’ acceptance of simulation tools in computing education. These factors include social influences, technology-related aspects, and personal characteristics. The term simulation tools refers to systems that can replicate complex processes and situations, providing students with realistic, hands-on experiences without the risks or costs associated with physical setups. To validate the proposed model, 312 responses from university students were collected. A cross-sectional online survey was conducted, and the participants were selected through purposive sampling. The findings indicated that subjective norms have the most significant direct effect on students perceptions of usefulness, influencing their views on learning outcomes from using simulation tools in computing education courses. Additionally, social support and self-efficacy were also found to have significant effects. However, the impacts of fidelity and innovativeness were not supported. This study sets itself apart from previous research by using a comprehensive approach to explore the factors influencing student acceptance of simulation tools in computing education. Specifically, this research develops a theory based on the Technology Acceptance Model (TAM) and expands it by incorporating environmental factors and personal characteristics of students.